Guide your trusty dog to herd all the sheep into the paddock before time runs out! Each level increases the challenge with more sheep and trickier paddock layouts. Can you herd them all?
At first glance, the game may seem like a simple exercise in moving squares around. You control a “dog” (the black square) and herd “sheep” (white squares, yes, we spared no expense on the graphics) into paddocks.
But underneath this simplicity lies a simulation inspired by real-world animal behaviour, drawing on the science of flocking, herding, and group dynamics. (Full disclosure: I actually read books on this stuff.)
Sheep are social animals and rarely wander alone. They naturally move in flocks for safety, just like most herding animals.
To capture this in the game, each sheep follows a few simple rules:
These simple rules combine to produce emergent behaviour. Flocks form, move together, and react in lifelike ways, without any complex instructions being explicitly programmed.
A core part of the gameplay is how sheep react to the dog.
By carefully adjusting distance thresholds for fleeing and flocking, the game balances realism with fun. Sheep stay close enough to feel like a flock but disperse when threatened, creating engaging and strategic herding challenges.
While the game uses simple shapes and keyboard controls, it is essentially a small-scale model of real-world animal behaviour. By combining flocking rules, separation, and strategic fleeing mechanics, players can experience the subtle thrill of sheep herding. It is a perfect example of how science and play intersect in interactive design—and yes, it is as fun as it sounds.